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154 lines (130 loc) · 4.78 KB
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"""
使用Numpy和Pygame可视化演绎三体问题的轨迹
显示动画
"""
import numpy as np
import pygame
import sys
from random import random
# 初始化
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("Three Body Problem")
clock = pygame.time.Clock()
# 随机定义三星的初始位置
star1 = np.array([random() * 2 - 1, random() * 2 - 1],dtype=np.float64)
star2 = np.array([random() * 2 - 1, random() * 2 - 1],dtype=np.float64)
star3 = np.array([random() * 2 - 1, random() * 2 - 1],dtype=np.float64)
# 随机定义三星的初始速度
v1 = np.array([random() * 2 - 1, random() * 2 - 1],dtype=np.float64)
v2 = np.array([random() * 2 - 1, random() * 2 - 1],dtype=np.float64)
v3 = np.array([random() * 2 - 1, random() * 2 - 1],dtype=np.float64)
# 定义三星的质量
m1 = 1
m2 = 1
m3 = 1
# 定义时间步长
dt = 0.01
# 定义重力常数
G = 1
# 定义三星的颜色
c1 = (255, 0, 0)
c2 = (0, 255, 0)
c3 = (0, 0, 255)
# 定义三星的半径
r1 = 10
r2 = 10
r3 = 10
# 定义三星的轨迹
track1 = []
track2 = []
track3 = []
# 定义三星的轨迹颜色
tc1 = (255, 0, 0)
tc2 = (0, 255, 0)
tc3 = (0, 0, 255)
# 定义三星的轨迹宽度
tw1 = 1
tw2 = 1
tw3 = 1
while True:
#清屏
screen.fill((0, 0, 0))
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
star1 = np.array([random() * 2 - 1, random() * 2 - 1],dtype=np.float64)
star2 = np.array([random() * 2 - 1, random() * 2 - 1],dtype=np.float64)
star3 = np.array([random() * 2 - 1, random() * 2 - 1],dtype=np.float64)
v1 = np.array([random() * 2 - 1, random() * 2 - 1],dtype=np.float64)
v2 = np.array([random() * 2 - 1, random() * 2 - 1],dtype=np.float64)
v3 = np.array([random() * 2 - 1, random() * 2 - 1],dtype=np.float64)
track1 = []
track2 = []
track3 = []
m1=1
m2=1
m3=1
elif event.key == pygame.K_s:
m1 = m2 = m3 = 1
star1 = np.array([1, 0], dtype=np.float64)
star2 = np.array([-0.5, 0.866], dtype=np.float64)
star3 = np.array([-0.5, -0.866], dtype=np.float64)
v1 = np.array([0, 0.1], dtype=np.float64)
v2 = np.array([0.1, -0.1], dtype=np.float64)
v3 = np.array([-0.1, -0.1], dtype=np.float64)
track1 = []
track2 = []
track3 = []
elif event.key == pygame.K_1:
# 定义三星的初始位置
star1 = np.array([0.97000436, -0.24308753], dtype=np.float64)
star2 = np.array([-0.97000436, 0.24308753], dtype=np.float64)
star3 = np.array([0, 0], dtype=np.float64)
# 定义三星的初始速度
v1 = np.array([0.4662036850, 0.4323657300], dtype=np.float64)
v2 = np.array([-0.4662036850, -0.4323657300], dtype=np.float64)
v3 = np.array([0, 0], dtype=np.float64)
# 定义三星的质量
m1 = 1
m2 = 1
m3 = 1
track1 = []
track2 = []
track3 = []
# 计算星体之间的引力
r12 = np.linalg.norm(star1 - star2)
r13 = np.linalg.norm(star1 - star3)
r23 = np.linalg.norm(star2 - star3)
f12 = G * m1 * m2 / r12**2
f13 = G * m1 * m3 / r13**2
f23 = G * m2 * m3 / r23**2
# 更新速度和位置
v1 += (f12 * (star2 - star1) + f13 * (star3 - star1)) * dt / m1
v2 += (f12 * (star1 - star2) + f23 * (star3 - star2)) * dt / m2
v3 += (f13 * (star1 - star3) + f23 * (star2 - star3)) * dt / m3
star1 += v1 * dt
star2 += v2 * dt
star3 += v3 * dt
# 绘制星体
pygame.draw.circle(screen, c1, (int(star1[0] * 400 + 400), int(star1[1] * 300 + 300)), r1)
pygame.draw.circle(screen, c2, (int(star2[0] * 400 + 400), int(star2[1] * 300 + 300)), r2)
pygame.draw.circle(screen, c3, (int(star3[0] * 400 + 400), int(star3[1] * 300 + 300)), r3)
# 更新轨迹
track1.append((int(star1[0] * 400 + 400), int(star1[1] * 300 + 300)))
track2.append((int(star2[0] * 400 + 400), int(star2[1] * 300 + 300)))
track3.append((int(star3[0] * 400 + 400), int(star3[1] * 300 + 300)))
# 绘制轨迹
if len(track1) > 1:
pygame.draw.lines(screen, tc1, False, track1, tw1)
if len(track2) > 1:
pygame.draw.lines(screen, tc2, False, track2, tw2)
if len(track3) > 1:
pygame.draw.lines(screen, tc3, False, track3, tw3)
# 更新屏幕
pygame.display.update()
clock.tick(30)