-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathConcurrencyLimitingDemo.swift
More file actions
257 lines (212 loc) · 7.67 KB
/
ConcurrencyLimitingDemo.swift
File metadata and controls
257 lines (212 loc) · 7.67 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
import SwiftUI
import LoadingView
/**
Demonstrates how ConcurrencyLimitingLoadable limits concurrent operations
# Concurrency Limiting Demo
This demo showcases the `ConcurrencyLimitingLoadable` wrapper, which uses a token bucket pattern to limit the number of concurrent operations.
## Features Demonstrated
1. **Token Bucket Pattern**: Limits concurrent operations without blocking threads
2. **Task Suspension**: Queues excess operations using Swift's async/await
3. **Progress Tracking**: Shows real-time download progress
4. **Visual Feedback**: Displays active downloads and queue status
## How It Works
The demo simulates downloading multiple items with a configurable concurrency limit:
- **Total Items**: Choose 1-20 items to download
- **Concurrency Limit**: Set maximum 1-10 simultaneous downloads
- Each download takes 0.5-2.0 seconds (randomly)
## Key Components
### ConcurrencyLimitingLoadable
```swift
let limitedLoader = ConcurrencyLimitingLoadable(
wrapping: baseLoader,
concurrencyLimit: 3
)
```
### Benefits
- Prevents server overload
- Manages system resources efficiently
- Maintains responsive UI
- Works with any `Loadable` implementation
## Usage Scenarios
- **API Rate Limiting**: Respect server rate limits
- **Image Downloads**: Prevent memory pressure from too many concurrent downloads
- **Batch Processing**: Control resource usage during heavy operations
- **Network Requests**: Avoid overwhelming backend services
## Implementation Details
The token bucket:
1. Starts with N tokens (concurrency limit)
2. Each operation consumes a token
3. Operations wait (suspend) when no tokens available
4. Tokens return to bucket when operations complete
5. Waiting operations resume in FIFO order
*/
struct ConcurrencyLimitingDemo: View {
@State private var loader: ConcurrencyLimitingLoadable<ParallelDownloadLoader>?
@State private var concurrencyLimit = 3
@State private var numberOfItems = 10
var body: some View {
ScrollView {
VStack(spacing: 20) {
headerSection
if let loader {
LoadingView(loader: loader) { results in
resultsView(results)
}
.progressView { progress in
progressView(progress)
}
.errorView { error in
errorView(HashableError(error))
}
.frame(minHeight: 200, maxHeight: 600)
} else {
configurationSection
}
controlSection
}
.padding()
}
.navigationTitle("Concurrency Limiting")
#if os(iOS)
.navigationBarTitleDisplayMode(.inline)
#endif
.toolbar {
ToolbarItem(placement: .automatic) {
if loader != nil {
Button("Reset") {
loader?.reset()
loader = nil
}
}
}
}
}
private var headerSection: some View {
VStack(alignment: .leading, spacing: 8) {
Text("Concurrency Limiting Demo")
.font(.title2)
.fontWeight(.bold)
Text("This demo shows how ConcurrencyLimitingLoadable restricts the number of concurrent operations using a token bucket pattern.")
.font(.caption)
.foregroundColor(.secondary)
}
.frame(maxWidth: .infinity, alignment: .leading)
}
private var configurationSection: some View {
ConfigurationView(
numberOfItems: $numberOfItems,
concurrencyLimit: $concurrencyLimit
)
}
private func resultsView(_ results: [DownloadResult]) -> some View {
DownloadResultsView(results: results, concurrencyLimit: concurrencyLimit)
}
private func progressView(_ progress: LoadingProgress?) -> some View {
DownloadProgressView(
progress: progress,
totalItems: numberOfItems,
concurrencyLimit: concurrencyLimit
)
}
private func errorView(_ error: HashableError) -> some View {
VStack(spacing: 16) {
Image(systemName: "exclamationmark.triangle.fill")
.font(.largeTitle)
.foregroundColor(.red)
Text("Download Failed")
.font(.headline)
Text(error.error.localizedDescription)
.font(.caption)
.foregroundColor(.secondary)
.multilineTextAlignment(.center)
}
.padding()
}
private var controlSection: some View {
HStack(spacing: 16) {
if loader != nil {
Button("Reset") {
loader?.reset()
loader = nil
}
.buttonStyle(.bordered)
} else {
Button("Start Downloads") {
let baseLoader = ParallelDownloadLoader(itemCount: numberOfItems)
loader = ConcurrencyLimitingLoadable(
wrapping: baseLoader,
concurrencyLimit: concurrencyLimit
)
}
.buttonStyle(.borderedProminent)
}
}
}
}
// MARK: - Supporting Types
struct DownloadResult: Identifiable, Hashable {
let id = UUID()
let name: String
let duration: TimeInterval
}
@MainActor
final class ParallelDownloadLoader: BaseLoadable<[DownloadResult]>, Sendable {
private let itemCount: Int
private var completedCount = 0
init(itemCount: Int) {
self.itemCount = itemCount
super.init()
}
override func fetch() async throws -> [DownloadResult] {
var results: [DownloadResult] = []
completedCount = 0
// Update initial state
updateState(.loading(LoadingProgress(
message: "Preparing \(itemCount) downloads...",
percent: 0
)))
// Simulate parallel downloads
try await withThrowingTaskGroup(of: DownloadResult.self) { group in
// Add all download tasks to the group
for i in 1...itemCount {
group.addTask { @Sendable in
// Simulate download with random duration
let duration = Double.random(in: 0.5...2.0)
let startTime = Date()
// Simulate the download work
try await Task.sleep(nanoseconds: UInt64(duration * 1_000_000_000))
let actualDuration = Date().timeIntervalSince(startTime)
return DownloadResult(
name: "Item \(i)",
duration: actualDuration
)
}
}
// Collect results and update progress
for try await result in group {
results.append(result)
completedCount += 1
// Update progress after each completion
let percent = (completedCount * 100) / itemCount
updateState(.loading(LoadingProgress(
message: "Downloaded \(completedCount) of \(itemCount) items",
percent: percent
)))
}
}
return results.sorted { $0.name.localizedStandardCompare($1.name) == .orderedAscending }
}
}
// MARK: - Preview
#Preview {
NavigationStack {
ConcurrencyLimitingDemo()
}
}
// MARK: - LoadingState Extension
extension LoadingState {
var isLoading: Bool {
if case .loading = self { return true }
return false
}
}