Implemented CI workflow #4
Annotations
20 errors and 20 warnings
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Release:
Games/Project '06/UncappedFramerate/Patches/JiggleBonesController.cs#L2
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
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Release:
Games/Project '06/UncappedFramerate/Mod.cs#L3
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
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Release:
Games/Project '06/UncappedFramerate/Helpers/InputHelper.cs#L1
The type or namespace name 'Rewired' could not be found (are you missing a using directive or an assembly reference?)
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Release:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L91
The type or namespace name 'UI' could not be found in the global namespace (are you missing an assembly reference?)
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Release:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L37
The type or namespace name 'UI' could not be found in the global namespace (are you missing an assembly reference?)
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Release:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L94
The type or namespace name 'UI' could not be found in the global namespace (are you missing an assembly reference?)
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Release:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L19
The type or namespace name 'Texture2D' could not be found (are you missing a using directive or an assembly reference?)
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Release:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L35
The type or namespace name 'Sprite' could not be found (are you missing a using directive or an assembly reference?)
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Release:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L33
The type or namespace name 'Sprite' could not be found (are you missing a using directive or an assembly reference?)
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Release:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L6
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
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Debug:
Games/Project '06/UncappedFramerate/Patches/JiggleBonesController.cs#L2
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
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Debug:
Games/Project '06/UncappedFramerate/Mod.cs#L3
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
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Debug:
Games/Project '06/UncappedFramerate/Helpers/InputHelper.cs#L1
The type or namespace name 'Rewired' could not be found (are you missing a using directive or an assembly reference?)
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Debug:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L91
The type or namespace name 'UI' could not be found in the global namespace (are you missing an assembly reference?)
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Debug:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L37
The type or namespace name 'UI' could not be found in the global namespace (are you missing an assembly reference?)
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Debug:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L94
The type or namespace name 'UI' could not be found in the global namespace (are you missing an assembly reference?)
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Debug:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L19
The type or namespace name 'Texture2D' could not be found (are you missing a using directive or an assembly reference?)
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Debug:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L35
The type or namespace name 'Sprite' could not be found (are you missing a using directive or an assembly reference?)
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Debug:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L33
The type or namespace name 'Sprite' could not be found (are you missing a using directive or an assembly reference?)
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Debug:
Games/Project '06/E3LifeIconRedesign/Patches/UI.cs#L6
The type or namespace name 'UnityEngine' could not be found (are you missing a using directive or an assembly reference?)
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Release:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L141
'=': conversion from 'float' to 'int', possible loss of data
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Release:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L141
'=': conversion from 'int' to 'float', possible loss of data
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Release:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L114
'=': conversion from 'float' to 'int', possible loss of data
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Release:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L109
'=': conversion from 'float' to 'int', possible loss of data
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Release:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L109
'=': conversion from 'int' to 'float', possible loss of data
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Release:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L85
'=': conversion from 'float' to 'int', possible loss of data
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Release:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L80
'=': conversion from 'float' to 'int', possible loss of data
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Release:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L80
'=': conversion from 'int' to 'float', possible loss of data
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Release:
Games/Sonic Generations/ScoreGenerations/Pch.h#L36
'LOG_SOURCE': macro redefinition
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Release:
Games/Sonic Colours Ultimate/GameplayAndUIFixes/Pch.h#L20
'LOG_SOURCE': macro redefinition
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Debug:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L141
'=': conversion from 'float' to 'int', possible loss of data
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Debug:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L141
'=': conversion from 'int' to 'float', possible loss of data
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Debug:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L114
'=': conversion from 'float' to 'int', possible loss of data
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Debug:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L109
'=': conversion from 'float' to 'int', possible loss of data
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Debug:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L109
'=': conversion from 'int' to 'float', possible loss of data
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Debug:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L85
'=': conversion from 'float' to 'int', possible loss of data
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Debug:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L80
'=': conversion from 'float' to 'int', possible loss of data
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Debug:
Games/Sonic Generations/ScoreGenerations/BonusProvider.cpp#L80
'=': conversion from 'int' to 'float', possible loss of data
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Debug:
Games/Sonic Generations/ScoreGenerations/Pch.h#L36
'LOG_SOURCE': macro redefinition
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Debug:
Games/Sonic Colours Ultimate/GameplayAndUIFixes/Pch.h#L20
'LOG_SOURCE': macro redefinition
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Artifacts
Produced during runtime
| Name | Size | Digest | |
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Code-Mods-Debug
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18.8 MB |
sha256:9662f37e1804281fb4bcf48af140b1823ca0884d086dedeef3eed8f07ffd0f42
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Code-Mods-Release
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13.2 MB |
sha256:a39df13889d425afe65ed8c86f6fffb8aa5766b4f5cef01bd78e571a67b7b8c8
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