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{
"geode": "5.7.1",
"gd": {
"win": "2.2081",
"android": "2.2081",
"mac": "2.2081",
"ios": "2.2081"
},
"id": "entity12208.edit-ai",
"name": "Editor AI",
"version": "v2.1.9",
"developer": "entity12208",
"description": "Generate Geometry Dash levels using AI!",
"dependencies": {
"geode.node-ids": ">=v1.0.0"
},
"incompatibilities": {
"alk.editor-collab": {
"breaking": false,
"version": "*"
}
},
"settings": {
"_general-header": {
"type": "title",
"name": "General"
},
"ai-provider": {
"type": "string",
"default": "gemini",
"name": "AI Provider",
"description": "Which backend to call. Configure the matching section below.",
"one-of": [
"gemini",
"claude",
"openai",
"openrouter",
"ministral",
"huggingface",
"deepseek",
"ollama",
"lm-studio",
"llama-cpp",
"custom",
"manual"
]
},
"difficulty": {
"type": "string",
"default": "medium",
"name": "Difficulty",
"description": "Target difficulty for the AI. Canned values: easy / medium / hard / extreme. Free-form text is also accepted (e.g. 'demon', 'tutorial')."
},
"style": {
"type": "string",
"default": "modern",
"name": "Style",
"description": "Visual / gameplay style. Canned values: modern / retro / flow / memory. Free-form text is also accepted."
},
"length": {
"type": "string",
"default": "medium",
"name": "Length",
"description": "Approximate level length. Canned values: short / medium / long / xl / xxl. Free-form text is also accepted."
},
"max-objects": {
"type": "int",
"default": 500,
"min": 10,
"max": 1000000,
"name": "Max Objects",
"description": "Upper bound on objects the AI may emit per generation."
},
"target-object-count": {
"type": "int",
"default": 0,
"min": 0,
"max": 20000,
"name": "Target Objects",
"description": "Minimum total objects a generation must reach. The AI is asked to continue until it gets there (or extension rounds run out). <cg>0 = off</c>. Capped by Max Objects."
},
"edit-target-ops": {
"type": "int",
"default": 1500,
"min": 0,
"max": 5000,
"name": "Edit Workload Target",
"description": "When the AI reworks an existing level, it must total at least this many edits (objects moved + deleted + added + restyled) before the result stages — it is asked to continue until it gets there. Small follow-up tweaks (under 30 edits) stage immediately. <cg>0 = off</c>."
},
"spawn-batch-size": {
"type": "int",
"default": 8,
"min": 1,
"max": 100,
"name": "Spawn Speed",
"description": "Objects placed per editor tick during preview. Higher = faster but jankier."
},
"example-level-ids": {
"type": "string",
"default": "",
"name": "Example Level IDs",
"description": "Up to 5 comma-separated GD level IDs the AI downloads as style references at the start of every generation (requires AI tools). Leave empty for none."
},
"ai-ground-y": {
"type": "int",
"default": 105,
"min": 15,
"max": 300,
"name": "Ground Y",
"description": "Editor Y of the visible ground line. 105 is default. Lower if blocks float; higher if they bury."
},
"_provider-header": {
"type": "title",
"name": "Provider — Gemini"
},
"gemini-model": {
"type": "string",
"default": "gemini-3-flash",
"name": "Gemini Model",
"description": "Use <cg>Fetch model list</c> in the in-mod Provider tab to pull the live list, or type any Gemini model id."
},
"gemini-api-key": {
"type": "string",
"default": "",
"name": "Gemini API Key",
"description": "From Google AI Studio. Stays on this device in Geode save data."
},
"_provider-claude": {
"type": "title",
"name": "Provider — Claude"
},
"claude-model": {
"type": "string",
"default": "claude-sonnet-4-6",
"name": "Claude Model",
"description": "Use <cg>Fetch model list</c> in the in-mod Provider tab to pull the live list, or type any Claude model id."
},
"claude-api-key": {
"type": "string",
"default": "",
"name": "Claude API Key",
"description": "From console.anthropic.com. Stays on this device."
},
"_provider-openai": {
"type": "title",
"name": "Provider — OpenAI"
},
"openai-model": {
"type": "string",
"default": "gpt-4o",
"name": "OpenAI Model",
"description": "Use <cg>Fetch model list</c> in the in-mod Provider tab to pull the live list, or type any OpenAI model id."
},
"openai-api-key": {
"type": "string",
"default": "",
"name": "OpenAI API Key",
"description": "From platform.openai.com. Stays on this device."
},
"_provider-mistral": {
"type": "title",
"name": "Provider — Mistral"
},
"ministral-model": {
"type": "string",
"default": "ministral-8b-latest",
"name": "Mistral Model",
"description": "Use <cg>Fetch model list</c> in the in-mod Provider tab to pull the live list, or type any Mistral model id."
},
"ministral-api-key": {
"type": "string",
"default": "",
"name": "Mistral API Key",
"description": "From console.mistral.ai. Stays on this device."
},
"_provider-hf": {
"type": "title",
"name": "Provider — Hugging Face"
},
"huggingface-model": {
"type": "string",
"default": "meta-llama/Llama-3.1-8B-Instruct",
"name": "HF Model",
"description": "Repo-style id, e.g. meta-llama/Llama-3.1-8B-Instruct."
},
"huggingface-api-key": {
"type": "string",
"default": "",
"name": "HF Token",
"description": "From huggingface.co/settings/tokens. Stays on this device."
},
"_provider-openrouter": {
"type": "title",
"name": "Provider — OpenRouter"
},
"openrouter-model": {
"type": "string",
"default": "google/gemini-2.5-flash",
"name": "OpenRouter Model",
"description": "Provider/model slug, e.g. google/gemini-2.5-flash or anthropic/claude-3.5-sonnet."
},
"openrouter-api-key": {
"type": "string",
"default": "",
"name": "OpenRouter API Key",
"description": "From openrouter.ai/keys. One key, many hosted models."
},
"_provider-deepseek": {
"type": "title",
"name": "Provider — DeepSeek"
},
"deepseek-model": {
"type": "string",
"default": "deepseek-chat",
"name": "DeepSeek Model",
"description": "Use <cg>Fetch model list</c> in the in-mod Provider tab to pull the live list, or type any DeepSeek model id."
},
"deepseek-api-key": {
"type": "string",
"default": "",
"name": "DeepSeek API Key",
"description": "From platform.deepseek.com."
},
"_provider-ollama": {
"type": "title",
"name": "Provider — Ollama"
},
"use-platinum": {
"type": "bool",
"default": false,
"name": "Use Platinum",
"description": "Route Ollama requests through the EditorAI Platinum cloud proxy instead of localhost."
},
"ollama-model": {
"type": "string",
"default": "entity12208/editorai:deepseek",
"name": "Ollama Model Tag",
"description": "Tag as shown by `ollama list`. e.g. entity12208/editorai:v3-7b."
},
"ollama-timeout": {
"type": "int",
"default": 600,
"min": 60,
"max": 1800,
"name": "Ollama Timeout (s)",
"description": "How long to wait for a local Ollama response before giving up."
},
"_provider-lmstudio": {
"type": "title",
"name": "Provider — LM Studio"
},
"lm-studio-url": {
"type": "string",
"default": "http://localhost:1234",
"name": "LM Studio URL"
},
"lm-studio-model": {
"type": "string",
"default": "default",
"name": "LM Studio Model",
"description": "Loaded model name in LM Studio. Start the server before generating."
},
"_provider-llamacpp": {
"type": "title",
"name": "Provider — llama.cpp"
},
"llama-cpp-url": {
"type": "string",
"default": "http://localhost:8080",
"name": "llama.cpp URL"
},
"llama-cpp-model": {
"type": "string",
"default": "default",
"name": "llama.cpp Model",
"description": "Model name (often 'default' unless your server expects something specific)."
},
"_provider-custom": {
"type": "title",
"name": "Provider — Custom (BYOPAK)"
},
"custom-provider-name": {
"type": "string",
"default": "Custom Provider",
"name": "Display Name",
"description": "Cosmetic only. Shown in the AI popup info panel."
},
"custom-provider-url": {
"type": "string",
"default": "",
"name": "Endpoint URL",
"description": "Base URL or full /chat/completions URL. OpenAI-compatible bodies are used."
},
"custom-provider-api-key": {
"type": "string",
"default": "",
"name": "API Key",
"description": "Leave blank if your server needs no auth."
},
"custom-provider-model": {
"type": "string",
"default": "",
"name": "Model",
"description": "Model name expected by your endpoint."
},
"custom-provider-auth": {
"type": "string",
"default": "Authorization: Bearer ${KEY}",
"name": "Auth Header Template",
"description": "${KEY} is replaced with your API key. Clear to send no header."
},
"_bypass-header": {
"type": "title",
"name": "Bypass"
},
"bypass-char-filter": {
"type": "bool",
"default": false,
"name": "Character Filter Bypass",
"description": "Let every text box in the game accept any printable character (same behavior as Eclipse Menu's bypass). Off = vanilla filtering."
},
"bypass-char-limit": {
"type": "bool",
"default": false,
"name": "Character Limit Bypass",
"description": "Remove the maximum text length on every text box in the game (same behavior as Eclipse Menu's bypass). Off = vanilla limits."
},
"ui-anim-speed": {
"name": "UI Animation Speed",
"description": "How fast the EditorAI panel opens and closes. <cg>1</c> = slow fade (2 seconds), <cg>10</c> = instant.",
"type": "int",
"default": 8,
"min": 1,
"max": 10
},
"_advanced-header": {
"type": "title",
"name": "Advanced"
},
"enable-ai-tools": {
"type": "bool",
"default": true,
"name": "Enable AI Tools",
"description": "Let the AI call helper tools (web search, level analysis, song lookup, etc.) before composing."
},
"enable-advanced-features": {
"type": "bool",
"default": true,
"name": "Triggers & Colors",
"description": "Allow the AI to emit color/move/pulse triggers and group IDs."
},
"enable-rate-limiting": {
"type": "bool",
"default": true,
"name": "Rate Limiting",
"description": "Throttle generations. Leave on for hosted APIs to avoid quota burns."
},
"rate-limit-seconds": {
"type": "int",
"default": 3,
"min": 1,
"max": 60,
"name": "Rate Limit (s)",
"description": "Minimum seconds between generations when rate limiting is on."
},
"show-ai-output": {
"type": "bool",
"default": false,
"name": "Save AI Output",
"description": "Write each generation's full raw AI response to last-ai-response.txt in this mod's save folder. Off by default."
},
"enable-rating": {
"type": "bool",
"default": true,
"name": "Rate Generations",
"description": "Show the thumbs up/down rating prompt after generation."
},
"max-feedback-examples": {
"type": "int",
"default": 3,
"min": 1,
"max": 10,
"name": "Feedback Examples",
"description": "How many past rated generations to use as few-shot context."
},
"refinement-rounds": {
"type": "int",
"default": 3,
"min": 0,
"max": 10,
"name": "Refinement Rounds",
"description": "How many self-review passes the AI runs after the initial draft. 0 disables refinement."
},
"enable-self-critique": {
"type": "bool",
"default": true,
"name": "Final Self-Check",
"description": "One extra round after refinements where the AI scores its own level and patches the weakest area (or confirms it's good). Costs at most one additional API call."
},
"enable-vision": {
"name": "Vision (level snapshots)",
"description": "When the model supports images (Claude, Gemini, GPT-4o, LLaVA...), attach a rendered snapshot of the level to review and follow-up turns so the AI can SEE what it built.",
"type": "bool",
"default": true
},
"two-pass-generation": {
"type": "bool",
"default": true,
"name": "Two-Pass Generation",
"description": "Generate the gameplay skeleton first; after you accept it, a second pass adds decoration, color triggers, and atmosphere without touching gameplay."
},
"subagent-provider": {
"type": "string",
"default": "",
"name": "Subagent Provider",
"description": "Optional second model the main AI can consult via the ask_subagent tool (e.g. a big cloud model asking your local Ollama for object suggestions, or vice versa). Empty disables the tool.",
"one-of": [
"",
"gemini",
"claude",
"openai",
"openrouter",
"ministral",
"huggingface",
"deepseek",
"ollama",
"lm-studio",
"llama-cpp"
]
},
"subagent-model": {
"type": "string",
"default": "",
"name": "Subagent Model",
"description": "Model name for the subagent provider. Empty uses that provider's configured model."
},
"copilot-mode": {
"type": "bool",
"default": false,
"name": "Copilot Mode",
"description": "While you edit, EditorAI watches for death zones and physics problems and automatically proposes a fix blueprint (you still accept or deny). At most one auto-fix every 2 minutes."
},
"allow-telemetry": {
"type": "bool",
"default": false,
"name": "Auto-Share Generations (Telemetry)",
"description": "Opt-in. While ON, <cy>every generation</c> is uploaded automatically to the community training collector: prompt, settings, generated objects, and ratings (yours and the AI's self-review). Never your identity, never API keys. Levels rated above 5 become training data for the free community models."
}
},
"resources": {
"files": [
"resources/object_ids.json"
]
},
"tags": [
"editor",
"utility",
"content"
],
"links": {
"source": "https://github.com/Entity12208/EditorAI",
"community": "https://discord.gg/5hwCqMUYNj",
"homepage": "https://editorai.pages.dev"
},
"about": "Generate Geometry Dash levels by describing them in plain text.\n\n<cy>How to use</c>\nPress <cg>E</c> anywhere (rebindable in Settings; on mobile, tap the floating <cg>AI</c> bubble) to open the EditorAI panel.\n- <cy>Chat</c>: hit <cg>+ new chat</c>, pick a target - the current editor, a brand-new level, or any local level - describe what you want, and Generate. Each generation is a conversation: watch it think and work, then keep talking to it for as long as you like - small edits, big reworks, plans, questions. Conversations survive restarts and pick up where they left off.\n- <cy>Settings</c>: choose among 12 AI providers (Gemini, Claude, OpenAI, OpenRouter, Mistral, HuggingFace, DeepSeek, Ollama/Platinum, LM Studio, llama.cpp, custom, and Manual - copy-paste with any chatbot, no key), paste your API key, and tune generation.\n\nGenerated objects appear on their own editor layer - the rest of the level fades back - and you accept, edit, or deny the result. Edits the AI makes to existing objects are previewed the same way and fully reversible until you accept."
}