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ScrollViewSystem.cs
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56 lines (48 loc) · 1.21 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScrollViewSystem : MonoBehaviour
{
private ScrollRect _scrollRect;
[SerializeField] private ScrollButton _leftButton;
[SerializeField] private ScrollButton _rightButton;
[SerializeField] private float scrollSpeed = 1f;
// Start is called before the first frame update
void Start()
{
_scrollRect = GetComponent<ScrollRect>();
}
// Update is called once per frame
void Update()
{
if (_leftButton.isDown)
{
ScrollLeft();
}
if (_rightButton.isDown)
{
ScrollRight();
}
}
private void ScrollLeft()
{
if (_scrollRect != null)
{
if (_scrollRect.horizontalNormalizedPosition >= 0f)
{
_scrollRect.horizontalNormalizedPosition -= scrollSpeed;
}
}
}
private void ScrollRight()
{
if (_scrollRect != null)
{
if (_scrollRect.horizontalNormalizedPosition <= 1f)
{
_scrollRect.horizontalNormalizedPosition += scrollSpeed;
}
}
}
}