Vanilla placement#97
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I did some testing on Hard/Tame settings and didn't get a successful generation; in most cases it failed from reaching the 2000 attempt limit. Also got this panic one time: The idea behind this PR is interesting, but I'm not sure if it makes sense to support in the randomizer at this point in time:
This is an interesting experiment though. To me it's looking like vanilla placement makes the randomization overly constrained. Even if the failure rate could be improved, I'm not convinced that it would play very well with other item progression settings, i.e. it's probably going to interfere a lot with their intended effects. |
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Adds ability to restrict location of items to their vanilla positions - i.e. "map-only" randomization.