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CMakeLists.txt
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173 lines (144 loc) · 4.83 KB
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cmake_minimum_required(VERSION 3.25)
project(raykit-cpp LANGUAGES CXX)
# --- Compile Commands Settings --- #
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(COMPILE_COMMANDS_TOP ${CMAKE_SOURCE_DIR}/compile_commands.json)
add_custom_target(export_compile_commands_top ALL
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_BINARY_DIR}/compile_commands.json
${COMPILE_COMMANDS_TOP}
COMMENT "Exporting compile_commands.json to top level"
VERBATIM
)
# --- Configure C++ --- #
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# --- Configure Output Directory --- #
string(TOLOWER "${PLATFORM}" PLATFORM_DIR)
string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/${PLATFORM_DIR}-${BUILD_TYPE})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/${PLATFORM_DIR}-${BUILD_TYPE})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/${PLATFORM_DIR}-${BUILD_TYPE})
if(MINGW)
set(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++")
endif()
# --- Fetch Raylib --- #
include(FetchContent)
message(STATUS "Fetching raylib...")
FetchContent_Declare(
raylib
GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
GIT_TAG "6.0"
)
FetchContent_Declare(
physfs
GIT_REPOSITORY "https://github.com/icculus/physfs.git"
GIT_TAG "main"
)
FetchContent_MakeAvailable(raylib physfs)
# --- Optional Steamworks Integration --- #
set(STEAMWORKS_SDK_ROOT
${CMAKE_SOURCE_DIR}/vendor/steamworks/
)
# Check if Steamworks SDK exists
if(EXISTS ${STEAMWORKS_SDK_ROOT})
set(USE_STEAMWORKS ON)
message(STATUS "Steamworks SDK found, enabling Steamworks integration")
set(STEAMWORKS_INCLUDE_DIR
${STEAMWORKS_SDK_ROOT}/public
)
# Platform-specific library
if (WIN32)
set(STEAMWORKS_LIB
${STEAMWORKS_SDK_ROOT}/redistributable_bin/win64/steam_api64.lib
)
elseif (APPLE)
set(STEAMWORKS_LIB
${STEAMWORKS_SDK_ROOT}/redistributable_bin/osx/libsteam_api.dylib
)
elseif (UNIX)
set(STEAMWORKS_LIB
${STEAMWORKS_SDK_ROOT}/redistributable_bin/linux64/libsteam_api.so
)
endif()
else()
set(USE_STEAMWORKS OFF)
message(STATUS "Steamworks SDK not found, building without Steamworks integration")
endif()
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/vendor/imgui)
# -- Add Executable -- #
file(GLOB_RECURSE SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp"
)
add_executable(${PROJECT_NAME} ${SOURCES})
# -- Include Directories & Link Libraries -- #
target_include_directories(${PROJECT_NAME}
PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/src/"
"${physfs_SOURCE_DIR}/src"
)
target_link_libraries(${PROJECT_NAME}
PRIVATE
raylib
imgui
physfs-static
)
# Add Steamworks if available
if(USE_STEAMWORKS)
target_include_directories(${PROJECT_NAME}
PRIVATE
${STEAMWORKS_INCLUDE_DIR}
)
target_link_libraries(${PROJECT_NAME}
PRIVATE
${STEAMWORKS_LIB}
)
target_compile_definitions(${PROJECT_NAME}
PRIVATE
USE_STEAMWORKS
)
# Copy Steamworks DLLs/dylibs
if (WIN32)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${STEAMWORKS_SDK_ROOT}/redistributable_bin/win64/steam_api64.dll
$<TARGET_FILE_DIR:${PROJECT_NAME}>
)
endif()
if (UNIX AND NOT APPLE)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${STEAMWORKS_SDK_ROOT}/redistributable_bin/linux64/libsteam_api.so
$<TARGET_FILE_DIR:${PROJECT_NAME}>
)
endif()
if(APPLE)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${STEAMWORKS_SDK_ROOT}/redistributable_bin/osx/libsteam_api.dylib
$<TARGET_FILE_DIR:${PROJECT_NAME}>
)
endif()
endif()
target_compile_definitions(${PROJECT_NAME}
PUBLIC
ASSET_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/"
PAK_NAME="${PROJECT_NAME}.pck"
PROJECT_NAME="${PROJECT_NAME}"
)
set(PAK_OUTPUT "$<TARGET_FILE_DIR:${PROJECT_NAME}>/${PROJECT_NAME}.pck")
file(GLOB_RECURSE ASSET_FILES
LIST_DIRECTORIES false
CONFIGURE_DEPENDS
RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/assets
${CMAKE_CURRENT_SOURCE_DIR}/assets/*
)
list(FILTER ASSET_FILES EXCLUDE REGEX "(^|/)\\.DS_Store$")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rm -f "${PAK_OUTPUT}"
COMMAND ${CMAKE_COMMAND} -E tar "cf" "${PAK_OUTPUT}" --format=zip -- ${ASSET_FILES}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/assets
COMMENT "Packaging assets into ${PROJECT_NAME}.pck"
VERBATIM
)