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index.js
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111 lines (96 loc) · 2.69 KB
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var h1 = document.querySelector("h1");
var numSquares = 6;
var playersNum = [];
var players = [];
var pickedPlayer;
var squares = document.querySelectorAll(".square");
var playerImage = document.querySelector(".player-img")
var messageDisplay = document.querySelector("#message");
var resetButton = document.querySelector("#reset");
var modeButtons = document.querySelectorAll(".mode");
init();
function init(){
setupModeButtons();
setupSquares();
reset();
}
function setupModeButtons(){
for(var i = 0; i < modeButtons.length; i++){
modeButtons[i].addEventListener("click", function(){
modeButtons[0].classList.remove("selected");
modeButtons[1].classList.remove("selected");
this.classList.add("selected");
this.textContent === "Easy" ? numSquares = 3: numSquares = 6;
reset();
});
}
}
function setupSquares(){
for(var i = 0; i < squares.length; i++){
//add click listeners to squares
squares[i].addEventListener("click", function(){
//grab name of clicked square
var clickedPlayer = this.textContent;
//compare player to pickedplayer
if(clickedPlayer === pickedPlayer.name){
messageDisplay.textContent = "Correct!";
resetButton.textContent = "Play Again?";
changePlayers(clickedPlayer);
} else {
delete this.textContent;
this.style.background = "Red";
messageDisplay.textContent = "Try Again"
}
});
}
}
function reset(){
playersNum = distinctRandomNumber(numSquares);
players= createPlayer(playersNum);
//pick a new random player from array
pickedPlayer = pickplayer();
//change colorDisplay to match picked Color
playerImage.setAttribute("src", pickedPlayer.image)
resetButton.textContent = "New Player"
messageDisplay.textContent = "";
//change names of squares
for(var i = 0; i < squares.length; i++){
if(players[i]){
squares[i].style.background = "steelblue";
squares[i].style.display = "block"
squares[i].textContent = players[i].name;
h1.style.background = "steelblue";
} else {
squares[i].style.display = "none";
}
}
}
resetButton.addEventListener("click", function(){
reset();
})
function changePlayers(player){
for(var i = 0; i < squares.length; i++){
//change each Player to correct player
squares[i].style.background = "Green";
h1.style.background = "Green";
}
}
function pickplayer(){
var random = Math.floor(Math.random() * players.length);
return players[random];
}
function distinctRandomNumber(numSquares){
var arr = [];
while(arr.length < numSquares){
var r = Math.floor(Math.random() * 30) + 1;
if(arr.indexOf(r) === -1) arr.push(r);
}
return arr;
}
function createPlayer(arr){
var pl = [];
for (var index = 0; index < arr.length; index++) {
pl.push(dataset[arr[index]]);
}
return pl;
}