@@ -2441,14 +2441,14 @@ function calcs.offence(env, actor, activeSkill)
24412441 globalOutput .AncestralCryCooldown = calcSkillCooldown (value .skillModList , value .skillCfg , value .skillData )
24422442 globalOutput .AncestralCryCastTime = calcWarcryCastTime (value .skillModList , value .skillCfg , value .skillData , actor )
24432443 globalOutput .AncestralExertsCount = env .modDB :Sum (" BASE" , nil , " NumAncestralExerts" ) or 0
2444- local baseUptimeRatio = m_min ((globalOutput .AncestralExertsCount / output .Speed ) / (globalOutput .AncestralCryCooldown + globalOutput .AncestralCryCastTime ), 1 ) * 100
2444+ local baseUptimeRatio = m_min ((globalOutput .AncestralExertsCount / globalOutput .Speed ) / (globalOutput .AncestralCryCooldown + globalOutput .AncestralCryCastTime ), 1 ) * 100
24452445 local storedUses = value .skillData .storedUses + value .skillModList :Sum (" BASE" , value .skillCfg , " AdditionalCooldownUses" )
24462446 globalOutput .AncestralUpTimeRatio = m_min (100 , baseUptimeRatio * storedUses )
24472447 globalOutput .GlobalWarcryUptimeRatio = globalOutput .GlobalWarcryUptimeRatio + globalOutput .AncestralUpTimeRatio
24482448 if globalBreakdown then
24492449 globalBreakdown .AncestralUpTimeRatio = { }
24502450 t_insert (globalBreakdown .AncestralUpTimeRatio , s_format (" (%d ^8(number of exerts)" , globalOutput .AncestralExertsCount ))
2451- t_insert (globalBreakdown .AncestralUpTimeRatio , s_format (" / %.2f) ^8(attacks per second)" , output .Speed ))
2451+ t_insert (globalBreakdown .AncestralUpTimeRatio , s_format (" / %.2f) ^8(attacks per second)" , globalOutput .Speed ))
24522452 if globalOutput .AncestralCryCastTime > 0 then
24532453 t_insert (globalBreakdown .AncestralUpTimeRatio , s_format (" / (%.2f ^8(warcry cooldown)" , globalOutput .AncestralCryCooldown ))
24542454 t_insert (globalBreakdown .AncestralUpTimeRatio , s_format (" + %.2f) ^8(warcry casttime)" , globalOutput .AncestralCryCastTime ))
@@ -2465,14 +2465,14 @@ function calcs.offence(env, actor, activeSkill)
24652465 globalOutput .InfernalCryCastTime = calcWarcryCastTime (value .skillModList , value .skillCfg , value .skillData , actor )
24662466 if activeSkill .skillTypes [SkillType .Melee ] then
24672467 globalOutput .InfernalExertsCount = env .modDB :Sum (" BASE" , nil , " NumInfernalExerts" ) or 0
2468- local baseUptimeRatio = m_min ((globalOutput .InfernalExertsCount / output .Speed ) / (globalOutput .InfernalCryCooldown + globalOutput .InfernalCryCastTime ), 1 ) * 100
2468+ local baseUptimeRatio = m_min ((globalOutput .InfernalExertsCount / globalOutput .Speed ) / (globalOutput .InfernalCryCooldown + globalOutput .InfernalCryCastTime ), 1 ) * 100
24692469 local storedUses = value .skillData .storedUses + value .skillModList :Sum (" BASE" , value .skillCfg , " AdditionalCooldownUses" )
24702470 globalOutput .InfernalUpTimeRatio = m_min (100 , baseUptimeRatio * storedUses )
24712471 globalOutput .GlobalWarcryUptimeRatio = globalOutput .GlobalWarcryUptimeRatio + globalOutput .InfernalUpTimeRatio
24722472 if globalBreakdown then
24732473 globalBreakdown .InfernalUpTimeRatio = { }
24742474 t_insert (globalBreakdown .InfernalUpTimeRatio , s_format (" (%d ^8(number of exerts)" , globalOutput .InfernalExertsCount ))
2475- t_insert (globalBreakdown .InfernalUpTimeRatio , s_format (" / %.2f) ^8(attacks per second)" , output .Speed ))
2475+ t_insert (globalBreakdown .InfernalUpTimeRatio , s_format (" / %.2f) ^8(attacks per second)" , globalOutput .Speed ))
24762476 if globalOutput .InfernalCryCastTime > 0 then
24772477 t_insert (globalBreakdown .InfernalUpTimeRatio , s_format (" / (%.2f ^8(warcry cooldown)" , globalOutput .InfernalCryCooldown ))
24782478 t_insert (globalBreakdown .InfernalUpTimeRatio , s_format (" + %.2f) ^8(warcry casttime)" , globalOutput .InfernalCryCastTime ))
@@ -2490,14 +2490,14 @@ function calcs.offence(env, actor, activeSkill)
24902490 globalOutput .IntimidatingCryCooldown = calcSkillCooldown (value .skillModList , value .skillCfg , value .skillData )
24912491 globalOutput .IntimidatingCryCastTime = calcWarcryCastTime (value .skillModList , value .skillCfg , value .skillData , actor )
24922492 globalOutput .IntimidatingExertsCount = env .modDB :Sum (" BASE" , nil , " NumIntimidatingExerts" ) or 0
2493- local baseUptimeRatio = m_min ((globalOutput .IntimidatingExertsCount / output .Speed ) / (globalOutput .IntimidatingCryCooldown + globalOutput .IntimidatingCryCastTime ), 1 ) * 100
2493+ local baseUptimeRatio = m_min ((globalOutput .IntimidatingExertsCount / globalOutput .Speed ) / (globalOutput .IntimidatingCryCooldown + globalOutput .IntimidatingCryCastTime ), 1 ) * 100
24942494 local storedUses = value .skillData .storedUses + value .skillModList :Sum (" BASE" , value .skillCfg , " AdditionalCooldownUses" )
24952495 globalOutput .IntimidatingUpTimeRatio = m_min (100 , baseUptimeRatio * storedUses )
24962496 globalOutput .GlobalWarcryUptimeRatio = globalOutput .GlobalWarcryUptimeRatio + globalOutput .IntimidatingUpTimeRatio
24972497 if globalBreakdown then
24982498 globalBreakdown .IntimidatingUpTimeRatio = { }
24992499 t_insert (globalBreakdown .IntimidatingUpTimeRatio , s_format (" (%d ^8(number of exerts)" , globalOutput .IntimidatingExertsCount ))
2500- t_insert (globalBreakdown .IntimidatingUpTimeRatio , s_format (" / %.2f) ^8(attacks per second)" , output .Speed ))
2500+ t_insert (globalBreakdown .IntimidatingUpTimeRatio , s_format (" / %.2f) ^8(attacks per second)" , globalOutput .Speed ))
25012501 if globalOutput .IntimidatingCryCastTime > 0 then
25022502 t_insert (globalBreakdown .IntimidatingUpTimeRatio , s_format (" / (%.2f ^8(warcry cooldown)" , globalOutput .IntimidatingCryCooldown ))
25032503 t_insert (globalBreakdown .IntimidatingUpTimeRatio , s_format (" + %.2f) ^8(warcry casttime)" , globalOutput .IntimidatingCryCastTime ))
@@ -2536,14 +2536,14 @@ function calcs.offence(env, actor, activeSkill)
25362536 globalOutput .RallyingCryCooldown = calcSkillCooldown (value .skillModList , value .skillCfg , value .skillData )
25372537 globalOutput .RallyingCryCastTime = calcWarcryCastTime (value .skillModList , value .skillCfg , value .skillData , actor )
25382538 globalOutput .RallyingExertsCount = env .modDB :Sum (" BASE" , nil , " NumRallyingExerts" ) or 0
2539- local baseUptimeRatio = m_min ((globalOutput .RallyingExertsCount / output .Speed ) / (globalOutput .RallyingCryCooldown + globalOutput .RallyingCryCastTime ), 1 ) * 100
2539+ local baseUptimeRatio = m_min ((globalOutput .RallyingExertsCount / globalOutput .Speed ) / (globalOutput .RallyingCryCooldown + globalOutput .RallyingCryCastTime ), 1 ) * 100
25402540 local storedUses = value .skillData .storedUses + value .skillModList :Sum (" BASE" , value .skillCfg , " AdditionalCooldownUses" )
25412541 globalOutput .RallyingUpTimeRatio = m_min (100 , baseUptimeRatio * storedUses )
25422542 globalOutput .GlobalWarcryUptimeRatio = globalOutput .GlobalWarcryUptimeRatio + globalOutput .RallyingUpTimeRatio
25432543 if globalBreakdown then
25442544 globalBreakdown .RallyingUpTimeRatio = { }
25452545 t_insert (globalBreakdown .RallyingUpTimeRatio , s_format (" (%d ^8(number of exerts)" , globalOutput .RallyingExertsCount ))
2546- t_insert (globalBreakdown .RallyingUpTimeRatio , s_format (" / %.2f) ^8(attacks per second)" , output .Speed ))
2546+ t_insert (globalBreakdown .RallyingUpTimeRatio , s_format (" / %.2f) ^8(attacks per second)" , globalOutput .Speed ))
25472547 if globalOutput .RallyingCryCastTime > 0 then
25482548 t_insert (globalBreakdown .RallyingUpTimeRatio , s_format (" / (%.2f ^8(warcry cooldown)" , globalOutput .RallyingCryCooldown ))
25492549 t_insert (globalBreakdown .RallyingUpTimeRatio , s_format (" + %.2f) ^8(warcry casttime)" , globalOutput .RallyingCryCastTime ))
@@ -2583,7 +2583,7 @@ function calcs.offence(env, actor, activeSkill)
25832583 globalOutput .SeismicCryCooldown = calcSkillCooldown (value .skillModList , value .skillCfg , value .skillData )
25842584 globalOutput .SeismicCryCastTime = calcWarcryCastTime (value .skillModList , value .skillCfg , value .skillData , actor )
25852585 globalOutput .SeismicExertsCount = env .modDB :Sum (" BASE" , nil , " NumSeismicExerts" ) or 0
2586- local baseUptimeRatio = m_min ((globalOutput .SeismicExertsCount / output .Speed ) / (globalOutput .SeismicCryCooldown + globalOutput .SeismicCryCastTime ), 1 ) * 100
2586+ local baseUptimeRatio = m_min ((globalOutput .SeismicExertsCount / globalOutput .Speed ) / (globalOutput .SeismicCryCooldown + globalOutput .SeismicCryCastTime ), 1 ) * 100
25872587 local storedUses = value .skillData .storedUses + value .skillModList :Sum (" BASE" , value .skillCfg , " AdditionalCooldownUses" )
25882588 globalOutput .SeismicUpTimeRatio = m_min (100 , baseUptimeRatio * storedUses )
25892589 globalOutput .GlobalWarcryUptimeRatio = globalOutput .GlobalWarcryUptimeRatio + globalOutput .SeismicUpTimeRatio
@@ -2597,7 +2597,7 @@ function calcs.offence(env, actor, activeSkill)
25972597 if globalBreakdown then
25982598 globalBreakdown .SeismicUpTimeRatio = { }
25992599 t_insert (globalBreakdown .SeismicUpTimeRatio , s_format (" (%d ^8(number of exerts)" , globalOutput .SeismicExertsCount ))
2600- t_insert (globalBreakdown .SeismicUpTimeRatio , s_format (" / %.2f) ^8(attacks per second)" , output .Speed ))
2600+ t_insert (globalBreakdown .SeismicUpTimeRatio , s_format (" / %.2f) ^8(attacks per second)" , globalOutput .Speed ))
26012601 if globalOutput .SeismicCryCastTime > 0 then
26022602 t_insert (globalBreakdown .SeismicUpTimeRatio , s_format (" / (%.2f ^8(warcry cooldown)" , globalOutput .SeismicCryCooldown ))
26032603 t_insert (globalBreakdown .SeismicUpTimeRatio , s_format (" + %.2f) ^8(warcry casttime)" , globalOutput .SeismicCryCastTime ))
@@ -2614,14 +2614,14 @@ function calcs.offence(env, actor, activeSkill)
26142614 globalOutput .BattleMageCryCastTime = calcWarcryCastTime (value .skillModList , value .skillCfg , value .skillData , actor )
26152615 if activeSkill .skillTypes [SkillType .Melee ] then
26162616 globalOutput .BattleCryExertsCount = env .modDB :Sum (" BASE" , nil , " NumBattlemageExerts" ) or 0
2617- local baseUptimeRatio = m_min ((globalOutput .BattleCryExertsCount / output .Speed ) / (globalOutput .BattleMageCryCooldown + globalOutput .BattleMageCryCastTime ), 1 ) * 100
2617+ local baseUptimeRatio = m_min ((globalOutput .BattleCryExertsCount / globalOutput .Speed ) / (globalOutput .BattleMageCryCooldown + globalOutput .BattleMageCryCastTime ), 1 ) * 100
26182618 local storedUses = value .skillData .storedUses + value .skillModList :Sum (" BASE" , value .skillCfg , " AdditionalCooldownUses" )
26192619 globalOutput .BattlemageUpTimeRatio = m_min (100 , baseUptimeRatio * storedUses )
26202620 globalOutput .GlobalWarcryUptimeRatio = globalOutput .GlobalWarcryUptimeRatio + globalOutput .BattlemageUpTimeRatio
26212621 if globalBreakdown then
26222622 globalBreakdown .BattlemageUpTimeRatio = { }
26232623 t_insert (globalBreakdown .BattlemageUpTimeRatio , s_format (" (%d ^8(number of exerts)" , globalOutput .BattleCryExertsCount ))
2624- t_insert (globalBreakdown .BattlemageUpTimeRatio , s_format (" / %.2f) ^8(attacks per second)" , output .Speed ))
2624+ t_insert (globalBreakdown .BattlemageUpTimeRatio , s_format (" / %.2f) ^8(attacks per second)" , globalOutput .Speed ))
26252625 if globalOutput .BattleMageCryCastTime > 0 then
26262626 t_insert (globalBreakdown .BattlemageUpTimeRatio , s_format (" / (%.2f ^8(warcry cooldown)" , globalOutput .BattleMageCryCooldown ))
26272627 t_insert (globalBreakdown .BattlemageUpTimeRatio , s_format (" + %.2f) ^8(warcry casttime)" , globalOutput .BattleMageCryCastTime ))
@@ -2723,10 +2723,10 @@ function calcs.offence(env, actor, activeSkill)
27232723 -- If Fist of War & Active Skill is a Slam Skill & NOT a Vaal Skill & NOT used by mirage or other
27242724 if globalOutput .FistOfWarCooldown ~= 0 and activeSkill .skillTypes [SkillType .Slam ] and not activeSkill .skillTypes [SkillType .Vaal ] and not activeSkill .skillTypes [SkillType .OtherThingUsesSkill ] then
27252725 globalOutput .FistOfWarDamageMultiplier = skillModList :Sum (" BASE" , nil , " FistOfWarDamageMultiplier" ) / 100
2726- globalOutput .FistOfWarUptimeRatio = m_min ( (1 / output .Speed ) / globalOutput .FistOfWarCooldown , 1 ) * 100
2726+ globalOutput .FistOfWarUptimeRatio = m_min ( (1 / globalOutput .Speed ) / globalOutput .FistOfWarCooldown , 1 ) * 100
27272727 if globalBreakdown then
27282728 globalBreakdown .FistOfWarUptimeRatio = {
2729- s_format (" min( (1 / %.2f) ^8(second per attack)" , output .Speed ),
2729+ s_format (" min( (1 / %.2f) ^8(second per attack)" , globalOutput .Speed ),
27302730 s_format (" / %.2f, 1) ^8(fist of war cooldown)" , globalOutput .FistOfWarCooldown ),
27312731 s_format (" = %d%%" , globalOutput .FistOfWarUptimeRatio ),
27322732 }
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