diff --git a/mp/game/neo/scripts/weapon_m41l.txt b/mp/game/neo/scripts/weapon_m41l.txt index 9213d5bb25..533eb5913f 100644 --- a/mp/game/neo/scripts/weapon_m41l.txt +++ b/mp/game/neo/scripts/weapon_m41l.txt @@ -5,9 +5,9 @@ WeaponData // Weapon data is loaded by both the Game and Client DLLs. "printname" "M41L" "BulletCharacter" "c" - "viewmodel" "models/weapons/v_jinrai_mosok41s.mdl" - "team2viewmodel" "models/weapons/v_nsf_mosok41s.mdl" - "playermodel" "models/weapons/w_mosok41s.mdl" + "viewmodel" "models/weapons/v_jinrai_mosok41l.mdl" + "team2viewmodel" "models/weapons/v_nsf_mosok41l.mdl" + "playermodel" "models/weapons/w_mosok41l.mdl" "anim_prefix" "m4" "bucket" "0" "bucket_position" "0" @@ -107,11 +107,11 @@ WeaponData } "crosshair" { - "file" "vgui/hud/crosshair" + "file" "vgui/hud/scopes/scope03" "x" "0" "y" "0" - "width" "128" - "height" "128" + "width" "1024" + "height" "1024" } "autoaim" {