diff --git a/mp/src/game/client/hl2/hud_weaponselection.cpp b/mp/src/game/client/hl2/hud_weaponselection.cpp index f5600705e5..c79c231d94 100644 --- a/mp/src/game/client/hl2/hud_weaponselection.cpp +++ b/mp/src/game/client/hl2/hud_weaponselection.cpp @@ -1340,6 +1340,9 @@ void CHudWeaponSelection::FastWeaponSwitch( int iWeaponSlot ) { // select the new weapon ::input->MakeWeaponSelection( pNextWeapon ); +#ifdef NEO + pPlayer->EmitSound("Player.WeaponSelected"); +#endif } else if ( pNextWeapon != pActiveWeapon ) {