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* CHG use keyed options to allow multiple definitions in one app
* CHG make packet provider and related services keyed so they can be registered multiple times and injected by key
* ADD Single executable to host both auth and game in one executable
* feat(single): implement single exe
* refactor(build): renamed Game + Auth to Game.Server + Auth.Server
Executables are now just a tiny wrapper around the library to make QuantumCore.Single not depend on executables (causes many issues with build output)
* feat(ci): single exe
* feat(single): Add commandline parser to allow --version and --help
* chore: Set author to MeikelLP to make auto generated copyright more useful
* refactor(single): Moved Game.Server + Auth.Server to Libraries/ dir
* fix: launchSettings.json
* fix: project references
* feat: Use IFileProvider
Additionally removed the proto loaders and merged them with their respective manager
* refactor(game): Use IFileProvider
* refactor(game): Remove additional config files from data dir
* fix: tests
* refactor(game): Use IFileProvider
* refactor(game): Use IFileProvider
* refactor(game): Use ILoadable
* fix(game): Duplicate service registration
* fix: tests
* fix: startup crash if no data/ dir existed
* docs: renamed API to configuration
* docs: Improve configuration docs
* chore(docs): Add recommended truncate for blog posts
* fix(tests)
Bumped FluentAssertions to 7.0.0-alpha.5 for fluentassertions/fluentassertions#2565
* fix: InMemory cache wrong expiry
* fix(game): service registration
* fix: default IP is loopback
* fix(auth): startup
* fix(tests)
* fix(game): remove unnecessary file IO
* refactor: use constants for "auth" and "game" named options
* chore: cleanup csproj
* fix(single): bump GitVersion.MsBuild to latest to possibly fix CI issue
* fix(ci): unshallow fetch
* fix(ci): unshallow fetch
* fix(single): app launch
* fix(ci): self-contained publish for single
* chore(ci): rename publish artifacts job
* fix(game): ping handler casting wrongly
* chore(docs): clarify the client directory
* fix(ci): run single builds only on master/tag
In the client directory there should be a folder called `Eternexus` with an folder `--dump_proto--`. Just execute the `dump_proto.exe`. It should generate you 2 files:
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In the (TMP4) client directory there should be a folder called `Eternexus` with an folder `--dump_proto--`. Just execute the `dump_proto.exe`. It should generate you 2 files:
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