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PaintTool.cs
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697 lines (683 loc) · 32.1 KB
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using System;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
namespace TrainTimetable
{
/// <summary>
/// 列车开行方案、运行图、交路图绘制工具
/// </summary>
class PaintTool
{
Font font = new Font("宋体", 8f);
Brush brush = new SolidBrush(Color.Green);
StringFormat SF = new StringFormat();
StringFormat SF1 = new StringFormat();
List<string> Str = new List<string>();
List<double> Mile = new List<double>();
public Dictionary<int, List<string>> str1 = new Dictionary<int, List<string>>();
/// <summary>
/// 画运行图的横坐标
/// </summary>
public List<float> TimeX = new List<float>();
/// <summary>
/// 画运行图的纵坐标
/// </summary>
public List<float> staY = new List<float>();
/// <summary>
/// 画交路图的横坐标
/// </summary>
public List<float> TimeX2 = new List<float>();
/// <summary>
/// 画交路图的纵坐标
/// </summary>
public List<float> staY2 = new List<float>();
/// <summary>
/// 周期(单位:小时)
/// </summary>
int TimeCycle = 6;
/// <summary>
/// 运行图基本框架
/// </summary>
/// <param name="WinWidth">运行图窗口宽度</param>
/// <param name="WinUp">运行图上边界坐标</param>
/// <param name="WinDown">运行图下边界坐标</param>
/// <param name="TotalMile">总里程</param>
/// <param name="StationMile">车站里程列表</param>
/// <param name="gs">画图区</param>
/// <param name="StationName">车站名列表</param>
public void TimetableFrame(double WinWidth, double WinUp, double WinDown, double TotalMile, List<double> StationMile, Graphics gs, List<string> StationName)
{
double WinHeight = WinDown - WinUp;
SF.Alignment = StringAlignment.Far;
SF1.Alignment = StringAlignment.Center;
float Left = 55;//运行图左边留白
float Right = 10;//运行图右边留白
float Up = 15;//运行图上边留白
float Down = 15;//运行图下边留白
PointF p2 = new PointF();
Pen pp1 = new Pen(Color.DarkSeaGreen, 1);
Pen pp3 = new Pen(Color.Green, 1);
pp3.DashStyle = DashStyle.Custom;
pp3.DashPattern = new float[] { 10f, 5f };
Pen pp4 = new Pen(Color.Green, 1);
double Width = WinWidth - (Left + Right);
double Height = WinHeight - (Up + Down);
PointF p1 = new PointF();
p1.X = Left;
p1.Y = (float)(Up + WinUp);
p2.X = Left;
int a = StationMile.Count;
p2.Y = (float)(WinUp + Up + Height * StationMile[a - 1] / TotalMile);
double add1 = Width / (TimeCycle * 60);
float add = (float)add1;
float xx;
int Hour = 0;
for (int j = 0; j <= TimeCycle * 60; j++)
{
if (j % 2 == 0)
{
if (j % 60 == 0)
{
Pen pp2 = new Pen(Color.Green, 2);
gs.DrawLine(pp2, p1, p2);
gs.DrawString(Convert.ToString(Hour), font, brush, p2.X, p2.Y + 5, SF1);//在边框下方添加插入时间语句
gs.DrawString(Convert.ToString(Hour), font, brush, p1.X, p1.Y - 15, SF1);//在边框上方这添加插入时间语句
TimeX.Add(p1.X);
p1.X = (float)(p1.X + add);
p2.X = (float)(p2.X + add);
if (Hour < 23)
{
Hour++;
}
else
{
Hour = 0;
}
}
else if (j % 60 != 0 && j % 30 == 0)
{
gs.DrawLine(pp3, p1, p2);
TimeX.Add(p1.X);
p1.X = (float)(p1.X + add);
p2.X = (float)(p2.X + add);
}
else if (j % 60 != 0 && j % 30 != 0 && j % 10 == 0)
{
gs.DrawLine(pp4, p1, p2);
TimeX.Add(p1.X);
p1.X = (float)(p1.X + add);
p2.X = (float)(p2.X + add);
}
else
{
gs.DrawLine(pp1, p1, p2);
TimeX.Add(p1.X);
p1.X = (float)(p1.X + add);
p2.X = (float)(p2.X + add);
}
}
else
{
TimeX.Add(p1.X);
p1.X = (float)(p1.X + add);
p2.X = (float)(p2.X + add);
}
}
xx = p1.X - add;
////////////////////////////////////////////////以上是时间线
pp1 = new Pen(Color.Green, 2);
p1.X = Left;
p2.X = xx;
int n = StationMile.Count();
for (int k = 0; k < n; k++)
{
p1.Y = (float)(WinUp + Up + Height * StationMile[k] / TotalMile);
p2.Y = (float)(WinUp + Up + Height * StationMile[k] / TotalMile);
gs.DrawLine(pp1, p1, p2);
gs.DrawString(StationName[k], font, brush, p1.X - 5, p1.Y - 5, SF);//在这插入车站标签语句
staY.Add(p1.Y);
}
}
/// <summary>
/// 列车运行线绘制
/// </summary>
/// <param name="gs">画图区</param>
/// <param name="TrainList">列车列表</param>
/// <param name="StaionList">车站列表</param>
public void TrainLine(Graphics gs, List<Train> TrainList, List<string> StaionList)
{
Pen pp = new Pen(Color.Red, (float)1.2);
PointF p1 = new PointF();
PointF p2 = new PointF();
PointF p3 = new PointF();
PointF p4 = new PointF();
foreach (Train train in TrainList)
{
int a = train.staList.Count;
for (int i = 0; i < a - 1; i++)
{
if (StaionList.IndexOf(train.staList[i]) != -1 && StaionList.IndexOf(train.staList[i + 1]) != -1)
{
if (train.Dir == "down")
{
if (System.Math.Abs(train.MinuteDic[train.staList[i + 1]][1] - train.MinuteDic[train.staList[i]][0]) > 2 * 30)
{
int index1 = StaionList.IndexOf(train.staList[i]);
int index2 = StaionList.IndexOf(train.staList[i + 1]);
p1.Y = staY[index1];
p2.Y = staY[index2];
int i1 = train.MinuteDic[train.staList[i]][0];
int i2 = train.MinuteDic[train.staList[i + 1]][1];
int c = (int)Math.Floor((double)(i1 + i2) / (2 * 120));
p1.X = TimeX[i1];
p2.X = TimeX[i2];
p3.X = TimeX[(c + 1) * 120];
p4.X = TimeX[c * 120];
p3.Y = (float)(TimeX[(c + 1) * 120] - p2.X) * (p1.Y - p2.Y) / ((TimeX[(c + 1) * 120] - p2.X) + (p1.X - TimeX[c * 120])) + p2.Y;
p4.Y = p3.Y;
gs.DrawLine(pp, p2, p3);
gs.DrawLine(pp, p1, p4);
train.CrossCycle = true;
}
else
{
int index1 = StaionList.IndexOf(train.staList[i]);
int index2 = StaionList.IndexOf(train.staList[i + 1]);
p1.Y = staY[index1];
p2.Y = staY[index2];
int i1 = train.MinuteDic[train.staList[i]][0];
int i2 = train.MinuteDic[train.staList[i + 1]][1];
p1.X = TimeX[i1];
p2.X = TimeX[i2];
p1.Y = staY[index1];
p2.Y = staY[index2];
gs.DrawLine(pp, p1, p2);
}
}
else if (train.Dir == "up")
{
if (System.Math.Abs(train.MinuteDic[train.staList[i + 1]][0] - train.MinuteDic[train.staList[i]][1]) > 2 * 30)
{
int index1 = StaionList.IndexOf(train.staList[i]);
int index2 = StaionList.IndexOf(train.staList[i + 1]);
p1.Y = staY[index1];
p2.Y = staY[index2];
int i1 = train.MinuteDic[train.staList[i]][1];
int i2 = train.MinuteDic[train.staList[i + 1]][0];
int c = (int)Math.Floor((double)(i1 + i2) / (2 * 120));
p1.X = TimeX[i1];
p2.X = TimeX[i2];
p3.X = TimeX[(c + 1) * 120];
p4.X = TimeX[c * 120];
p3.Y = (float)(TimeX[(c + 1) * 120] - p1.X) * (p2.Y - p1.Y) / ((TimeX[(c + 1) * 120] - p1.X) + (p2.X - TimeX[c * 120])) + p1.Y;
p4.Y = p3.Y;
gs.DrawLine(pp, p1, p3);
gs.DrawLine(pp, p2, p4);
train.CrossCycle = true;
}
else
{
int index1 = StaionList.IndexOf(train.staList[i]);
int index2 = StaionList.IndexOf(train.staList[i + 1]);
p1.Y = staY[index1];
p2.Y = staY[index2];
int i1 = train.MinuteDic[train.staList[i]][1];
int i2 = train.MinuteDic[train.staList[i + 1]][0];
p1.X = TimeX[i1];
p2.X = TimeX[i2];
p1.Y = staY[index1];
p2.Y = staY[index2];
gs.DrawLine(pp, p1, p2);
}
}
}
}
for (int i = 1; i < a - 1; i++)
{
if (StaionList.IndexOf(train.staList[i]) != -1 && train.staList[i] != StaionList[0] && train.staList[i] != StaionList[StaionList.Count - 1])
{
if (System.Math.Abs(train.MinuteDic[train.staList[i]][0] - train.MinuteDic[train.staList[i]][1]) > 2 * 30)
{
int index1 = StaionList.IndexOf(train.staList[i]);
int i1 = train.MinuteDic[train.staList[i]][0];
int i2 = train.MinuteDic[train.staList[i]][1];
int c = (int)Math.Floor((double)(i1 + i2) / (2 * 120));
p1.X = TimeX[i1];
p2.X = TimeX[i2];
p1.Y = staY[index1];
p2.Y = staY[index1];
p3.X = TimeX[(c + 1) * 120];
p4.X = TimeX[(c) * 120];
p3.Y = staY[index1];
p4.Y = p3.Y;
if (train.Dir == "down")
{
gs.DrawLine(pp, p1, p3);
gs.DrawLine(pp, p4, p2);
}
else if (train.Dir == "up")
{
gs.DrawLine(pp, p1, p3);
gs.DrawLine(pp, p4, p2);
}
train.CrossCycle = true;
}
else
{
int index1 = StaionList.IndexOf(train.staList[i]);
int i1 = train.MinuteDic[train.staList[i]][0];
int i2 = train.MinuteDic[train.staList[i]][1];
p1.X = TimeX[i1];
p2.X = TimeX[i2];
p1.Y = staY[index1];
p2.Y = staY[index1];
gs.DrawLine(pp, p1, p2);
}
}
}
}
}
/// <summary>
/// 画出交路航空图框架
/// </summary>
/// <param name="WinWidth">窗口宽度</param>
/// <param name="WinUp">窗口上界</param>
/// <param name="WinDown">窗口下界</param>
/// <param name="TotalMile">总里程</param>
/// <param name="DepotStationMile">动车段车站里程</param>
/// <param name="gs">画图区</param>
/// <param name="DepotStationName">动车段车站名称</param>
public void RoutePlanFrame(double WinWidth, double WinUp, double WinDown, double TotalMile, List<double> DepotStationMile, Graphics gs, List<string> DepotStationName)
{
double WinHeight = WinDown - WinUp;
SF.Alignment = StringAlignment.Far;
SF1.Alignment = StringAlignment.Center;
float Left = 55;//运行图左边留白
float Right = 10;//运行图右边留白
float Up = 50;//运行图上边留白
float Down = 50;//运行图下边留白
PointF p2 = new PointF();
Pen pp1 = new Pen(Color.DarkSeaGreen, 1);
Pen pp3 = new Pen(Color.Green, 1);
pp3.DashStyle = DashStyle.Custom;
pp3.DashPattern = new float[] { 10f, 5f };
Pen pp4 = new Pen(Color.Green, 1);
double Width = WinWidth - (Left + Right);
double Height = WinHeight - (Up + Down);
PointF p1 = new PointF();
p1.X = Left;
p1.Y = (float)(Up + WinUp);
p2.X = Left;
int a = DepotStationMile.Count;
p2.Y = (float)(WinUp + Up + Height * DepotStationMile[a - 1] / TotalMile);
double add1 = Width / (TimeCycle * 60);
float add = (float)add1;
float xx;
int Hour = 0;
for (int j = 0; j <= TimeCycle * 60; j++)
{
if (j % 2 == 0)
{
if (j % 60 == 0)
{
Pen pp2 = new Pen(Color.Green, 2);
gs.DrawLine(pp2, p1, p2);
gs.DrawString(Convert.ToString(Hour), font, brush, p2.X, p2.Y + 5, SF1);//在边框下方添加插入时间语句
gs.DrawString(Convert.ToString(Hour), font, brush, p1.X, p1.Y - 15, SF1);//在边框上方这添加插入时间语句
TimeX2.Add(p1.X);
p1.X = (float)(p1.X + add);
p2.X = (float)(p2.X + add);
if (Hour < 23)
{
Hour++;
}
else
{
Hour = 0;
}
}
else if (j % 60 != 0 && j % 30 == 0)
{
gs.DrawLine(pp3, p1, p2);
TimeX2.Add(p1.X);
p1.X = (float)(p1.X + add);
p2.X = (float)(p2.X + add);
}
else
{
TimeX2.Add(p1.X);
p1.X = (float)(p1.X + add);
p2.X = (float)(p2.X + add);
}
}
else
{
TimeX2.Add(p1.X);
p1.X = (float)(p1.X + add);
p2.X = (float)(p2.X + add);
}
}
xx = p1.X - add;
////////////////////////////////////////////////以上是时间线
pp1 = new Pen(Color.Green, 2);
p1.X = Left;
p2.X = xx;
int n = DepotStationMile.Count();
for (int k = 0; k < n; k++)
{
p1.Y = (float)(WinUp + Up + Height * DepotStationMile[k] / TotalMile);
p2.Y = (float)(WinUp + Up + Height * DepotStationMile[k] / TotalMile);
gs.DrawLine(pp1, p1, p2);
gs.DrawString(DepotStationName[k], font, brush, p1.X - 5, p1.Y - 5, SF);//在这插入车站标签语句
staY2.Add(p1.Y);
}
}
/// <summary>
/// 画出交路图的运行线
/// </summary>
/// <param name="gs">画图区</param>
/// <param name="TrainList">列车列表</param>
/// <param name="DepotStaionList">动车段车站列表</param>
public void RoutePlanLine(Graphics gs, List<Train> TrainList, List<string> DepotStaionList)
{
Pen pp = new Pen(Color.Red, (float)1.2);
PointF p1 = new PointF();
PointF p2 = new PointF();
PointF p3 = new PointF();
PointF p4 = new PointF();
foreach (Train train in TrainList)
{
if (DepotStaionList.IndexOf(train.OriSta) != -1 && DepotStaionList.IndexOf(train.DesSta) != -1)
{
int index1 = DepotStaionList.IndexOf(train.OriSta);
int index2 = DepotStaionList.IndexOf(train.DesSta);
int Os = train.staList.IndexOf(train.OriSta);
int Ds = train.staList.IndexOf(train.DesSta);
int i1 = train.MinuteDic[train.staList[Os]][1];
int i2 = train.MinuteDic[train.staList[Ds]][0];
if (train.CrossCycle)
{
p1.X = TimeX2[i1];
p2.X = TimeX2[i2];
p1.Y = staY2[index1];
p2.Y = staY2[index2];
p3.X = TimeCycle * 60;
p4.X = 0;
if (train.Dir == "up")
{
if (p1.Y > p2.Y)
{
p3.Y = (float)(p1.Y * p2.X + p2.Y * (TimeCycle * 60 - p1.X)) / (TimeCycle * 60 - p1.X + p2.X);
p4.Y = p3.Y;
gs.DrawLine(pp, p1, p3);
gs.DrawLine(pp, p2, p4);
}
else if (p1.Y < p2.Y)
{
p3.Y = (float)(p2.Y * p1.X + p1.Y * (TimeCycle * 60 - p2.X)) / (TimeCycle * 60 - p2.X + p1.X);
p4.Y = p3.Y;
gs.DrawLine(pp, p2, p3);
gs.DrawLine(pp, p1, p4);
}
}
else if (train.Dir == "down")
{
if (p1.Y > p2.Y)
{
p3.Y = (float)(p2.Y * p1.X + p1.Y * (TimeCycle * 60 - p2.X)) / (TimeCycle * 60 - p2.X + p1.X);
p4.Y = p3.Y;
gs.DrawLine(pp, p2, p3);
gs.DrawLine(pp, p1, p4);
}
else if (p1.Y < p2.Y)
{
p3.Y = (float)(p1.Y * p2.X + p2.Y * (TimeCycle * 60 - p1.X)) / (TimeCycle * 60 - p1.X + p2.X);
p4.Y = p3.Y;
gs.DrawLine(pp, p1, p3);
gs.DrawLine(pp, p2, p4);
}
}
else
{
p1.X = TimeX2[i1];
p2.X = TimeX2[i2];
p1.Y = staY2[index1];
p2.Y = staY2[index2];
gs.DrawLine(pp, p1, p2);
}
}
}
}
}
/// <summary>
/// 画出交路连接线
/// </summary>
/// <param name="gs">画图区</param>
/// <param name="TrainDic">列车字典</param>
/// <param name="ConnInfo">交路连接信息</param>
public void RouteConLine(double WinUp, double WinDown, Graphics gs, Dictionary<string, Train> TrainDic, List<string> DepotStaionList, Dictionary<string, List<List<string>>> ConnInfo)
{
Pen pp = new Pen(Color.Red, (float)1.2);
///表示画车站横线的部分是否被占用,默认是false
Dictionary<string, Dictionary<int, Dictionary<int, bool>>> OccupyOrNot = new Dictionary<string, Dictionary<int, Dictionary<int, bool>>>();
int n = TimeCycle * 60;
foreach (string station in DepotStaionList)
{
Dictionary<int, Dictionary<int, bool>> stationPoint = new Dictionary<int, Dictionary<int, bool>>();
for (int j = 0; j < 5; j++)
{
Dictionary<int, bool> TimePoint = new Dictionary<int, bool>();
for (int i = 0; i <= n; i++)
{
TimePoint.Clear();
TimePoint.Add(i, false);
}
stationPoint.Add(j, TimePoint);
}
OccupyOrNot.Add(station, stationPoint);
}
foreach (KeyValuePair<string, List<List<string>>> station in ConnInfo)
{
int index = DepotStaionList.IndexOf(station.Key);
float baseY = staY2[index];
if (baseY > (WinUp + WinDown) / 2)// 在画图的上半部分
{
foreach (List<string> trainPair in ConnInfo[station.Key])
{
int time1 = TrainDic[trainPair[0]].MinuteDic[station.Key][0];//第一列车到时
int time2 = TrainDic[trainPair[1]].MinuteDic[station.Key][1];//第二列车发时
PointF p1 = new PointF();
PointF p2 = new PointF();
PointF p3 = new PointF();
PointF p4 = new PointF();
if (time1 >= time2)//跨周期
{
PointF p5 = new PointF();
PointF p6 = new PointF();
for (int i = 0; i < OccupyOrNot[station.Key].Count(); i++)
{
bool o = false;
for (int k = time2; k <= TimeCycle * 60; k++)
{
if (OccupyOrNot[station.Key][i][k])
{
o = true;
break;
}
}
for (int k = 0; k <= time1; k++)
{
if (OccupyOrNot[station.Key][i][k])
{
o = true;
break;
}
}
if (o == false)
{
p1.X = TimeX2[time1];
p1.Y = baseY;
p2.X = TimeX2[time2];
p2.Y = baseY;
p3.X = p1.X;
p4.X = p2.X;
p3.Y = p1.Y + 5 * (i + 1);
p4.Y = p2.Y + 5 * (i + 1);
p5.X = 0;
p6.X = TimeCycle * 60;
p5.Y = p1.Y + 5 * (i + 1);
p6.Y = p1.Y + 5 * (i + 1);
gs.DrawLine(pp, p1, p3);
gs.DrawLine(pp, p3, p6);
gs.DrawLine(pp, p4, p2);
gs.DrawLine(pp, p4, p5);
for (int k = time1; k <= TimeCycle * 60; k++)
{
OccupyOrNot[station.Key][i][k] = true;
}
for (int k = 0; k <= time2; k++)
{
OccupyOrNot[station.Key][i][k] = true;
}
}
}
}
else
{
for (int i = 0; i < OccupyOrNot[station.Key].Count(); i++)
{
bool o = false;
for (int k = time1; k <= time2; k++)
{
if (OccupyOrNot[station.Key][i][k])
{
o = true;
break;
}
}
if (o == false)
{
p1.X = TimeX2[time1];
p1.Y = baseY;
p2.X = TimeX2[time2];
p2.Y = baseY;
p3.X = p1.X;
p4.X = p2.X;
p3.Y = p1.Y + 5 * (i + 1);
p4.Y = p2.Y + 5 * (i + 1);
gs.DrawLine(pp, p1, p3);
gs.DrawLine(pp, p3, p4);
gs.DrawLine(pp, p4, p2);
for (int k = time1; k <= time2; k++)
{
OccupyOrNot[station.Key][i][k] = true;
}
}
}
}
}
}
else // 在画图的下半部分
{
foreach (List<string> trainPair in ConnInfo[station.Key])
{
int time1 = TrainDic[trainPair[0]].MinuteDic[station.Key][0];//第一列车到时
int time2 = TrainDic[trainPair[1]].MinuteDic[station.Key][1];//第二列车发时
PointF p1 = new PointF();
PointF p2 = new PointF();
PointF p3 = new PointF();
PointF p4 = new PointF();
if (time1 >= time2)//跨周期
{
PointF p5 = new PointF();
PointF p6 = new PointF();
for (int i = 0; i < OccupyOrNot[station.Key].Count(); i++)
{
bool o = false;
for (int k = time2; k <= TimeCycle * 60; k++)
{
if (OccupyOrNot[station.Key][i][k])
{
o = true;
break;
}
}
for (int k = 0; k <= time1; k++)
{
if (OccupyOrNot[station.Key][i][k])
{
o = true;
break;
}
}
if (o == false)
{
p1.X = TimeX2[time1];
p1.Y = baseY;
p2.X = TimeX2[time2];
p2.Y = baseY;
p3.X = p1.X;
p4.X = p2.X;
p3.Y = p1.Y - 5 * (i + 1);
p4.Y = p2.Y - 5 * (i + 1);
p5.X = 0;
p6.X = TimeCycle * 60;
p5.Y = p1.Y - 5 * (i + 1);
p6.Y = p1.Y - 5 * (i + 1);
gs.DrawLine(pp, p1, p3);
gs.DrawLine(pp, p3, p6);
gs.DrawLine(pp, p4, p2);
gs.DrawLine(pp, p4, p5);
for (int k = time1; k <= TimeCycle * 60; k++)
{
OccupyOrNot[station.Key][i][k] = true;
}
for (int k = 0; k <= time2; k++)
{
OccupyOrNot[station.Key][i][k] = true;
}
}
}
}
else
{
for (int i = 0; i < OccupyOrNot[station.Key].Count(); i++)
{
bool o = false;
for (int k = time1; k <= time2; k++)
{
if (OccupyOrNot[station.Key][i][k])
{
o = true;
break;
}
}
if (o == false)
{
p1.X = TimeX2[time1];
p1.Y = baseY;
p2.X = TimeX2[time2];
p2.Y = baseY;
p3.X = p1.X;
p4.X = p2.X;
p3.Y = p1.Y - 5 * (i + 1);
p4.Y = p2.Y - 5 * (i + 1);
gs.DrawLine(pp, p1, p3);
gs.DrawLine(pp, p3, p4);
gs.DrawLine(pp, p4, p2);
for (int k = time1; k <= time2; k++)
{
OccupyOrNot[station.Key][i][k] = true;
}
}
}
}
}
}
}
}
}
}