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Welcome to the changelogs for release V3.0.0

This is the changelog for release V3.0.0. Don't forget to join us on Discord

Changelog

New features / improvements

  • Rework of the complete update to state pattern
  • Performance improvements
  • Use the original game spawn method by default (still a bit to do until it works fine)
  • Add two missing weapons
  • Info node in maps for future versioning and information
  • Pathless jets
  • Pathless choppers
  • Bots can use the gunships (TODO: separate state with separate distance and targets)
  • Separate worsening values for different vehicle types (by MatiasPastori)
  • Make bots attack the gunship by themselves (by ThyKingdomCome)
  • Bots can use every jet in Conquest now (no more paths needed)
  • No more air paths needed (only enter paths for choppers)
  • Kind of support for Air Superiority (jets still too passive)
  • Bots randomly move or stop while shooting in vehicles (by MatiasPastori)
  • Cooldown time for rockets after refill
  • Max bot kits per team
  • Randomized spawn order
  • Better distance handling for attack
  • Registry option to still spawn bots on the last tickets added
  • Passengers now exit when close to objective in some vehicles (by ThyKingdomCome)
  • Spawn of bots in AMTRAC and transport choppers (by ThyKingdomCome)
  • Option to disable KeepVehicleSeatForPlayer (by MatiasPastori)
  • Registry option to USE_EXPERIMENTAL_NAMETAGS (by MatiasPastori)
  • Bots don't use the 3rd seat of tanks anymore (by MatiasPastori)
  • Support for dynamic jet spawn + fixes for some special cases (by MatiasPastori)
  • Support of gunship on Rush maps
  • Variation in default fire cycles (by MatiasPastori)
  • Refactoring of lots of Bot-Stuff (by Bree_Arnold)
  • Switch to the new Web UI backend (by Paul)
  • Sometimes stop for shooting of bots (by MatiasPastori)
  • Improved performance of the node editor
  • Don't exit vehicle if player is driver
  • Attempt to fix messed-up first spawn in TDM (only a workaround right now)
  • Bots now can use a path offset sideways (by MatiasPastori)
  • Added the command to make the bots follow a player (by MatiasPastori)
  • Default color for appearance added (thanks to QuantumTube)
  • Bot movement and obstacle handling rework
  • Fix of mcom handling of the bots
  • Fix of some path switching issues in context with actions
  • improvement in FOV-logic (by kruschk)
  • Fix the Node-Editor-Function to remove a full trace (and unlik correctly)
  • Improved unlink-handling and Path-deletion in Node-Editor
  • Don't always detect enemys at distance and FOV-edge

Bug fixes

  • Fix stationary AA again...
  • Fix horn usage of jeeps #356
  • Fix refill of rockets
  • Fix keep same bot players
  • Fix air vehicles attacking bases (by ThyKingdomCome)
  • Fix bots trying to spawn in unarmed gunships (by MatiasPastori)
  • Fixed static-bot-modes

Updated maps

  • MP12_ConquestSmall0 by ThyKingdomCome (with explore paths)
  • MP17_ConquestLarge0 by ThyKingdomCome (with explore paths)
  • MP01_ConquestLarge0 by MatiasPastori (with explore paths)
  • XP1_003_ConquestAssaultLarge0 by MatiasPastori
  • XP3_Desert_ConquestLarge0 by MatiasPastori
  • MP01_ConquestLarge0 by MatiasPastori (with explore paths)
  • XP4_ConquestLarge0 by MatiasPastori