This is the changelog for release V3.0.0. Don't forget to join us on Discord
- Rework of the complete update to state pattern
- Performance improvements
- Use the original game spawn method by default (still a bit to do until it works fine)
- Add two missing weapons
- Info node in maps for future versioning and information
- Pathless jets
- Pathless choppers
- Bots can use the gunships (TODO: separate state with separate distance and targets)
- Separate worsening values for different vehicle types (by MatiasPastori)
- Make bots attack the gunship by themselves (by ThyKingdomCome)
- Bots can use every jet in Conquest now (no more paths needed)
- No more air paths needed (only enter paths for choppers)
- Kind of support for Air Superiority (jets still too passive)
- Bots randomly move or stop while shooting in vehicles (by MatiasPastori)
- Cooldown time for rockets after refill
- Max bot kits per team
- Randomized spawn order
- Better distance handling for attack
- Registry option to still spawn bots on the last tickets added
- Passengers now exit when close to objective in some vehicles (by ThyKingdomCome)
- Spawn of bots in AMTRAC and transport choppers (by ThyKingdomCome)
- Option to disable KeepVehicleSeatForPlayer (by MatiasPastori)
- Registry option to USE_EXPERIMENTAL_NAMETAGS (by MatiasPastori)
- Bots don't use the 3rd seat of tanks anymore (by MatiasPastori)
- Support for dynamic jet spawn + fixes for some special cases (by MatiasPastori)
- Support of gunship on Rush maps
- Variation in default fire cycles (by MatiasPastori)
- Refactoring of lots of Bot-Stuff (by Bree_Arnold)
- Switch to the new Web UI backend (by Paul)
- Sometimes stop for shooting of bots (by MatiasPastori)
- Improved performance of the node editor
- Don't exit vehicle if player is driver
- Attempt to fix messed-up first spawn in TDM (only a workaround right now)
- Bots now can use a path offset sideways (by MatiasPastori)
- Added the command to make the bots follow a player (by MatiasPastori)
- Default color for appearance added (thanks to QuantumTube)
- Bot movement and obstacle handling rework
- Fix of mcom handling of the bots
- Fix of some path switching issues in context with actions
- improvement in FOV-logic (by kruschk)
- Fix the Node-Editor-Function to remove a full trace (and unlik correctly)
- Improved unlink-handling and Path-deletion in Node-Editor
- Don't always detect enemys at distance and FOV-edge
- Fix stationary AA again...
- Fix horn usage of jeeps #356
- Fix refill of rockets
- Fix keep same bot players
- Fix air vehicles attacking bases (by ThyKingdomCome)
- Fix bots trying to spawn in unarmed gunships (by MatiasPastori)
- Fixed static-bot-modes
- MP12_ConquestSmall0 by ThyKingdomCome (with explore paths)
- MP17_ConquestLarge0 by ThyKingdomCome (with explore paths)
- MP01_ConquestLarge0 by MatiasPastori (with explore paths)
- XP1_003_ConquestAssaultLarge0 by MatiasPastori
- XP3_Desert_ConquestLarge0 by MatiasPastori
- MP01_ConquestLarge0 by MatiasPastori (with explore paths)
- XP4_ConquestLarge0 by MatiasPastori