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MenuButton.cpp
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43 lines (38 loc) · 1.08 KB
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#include "MenuButton.h"
#include "InputHandler.h"
MenuButton::MenuButton(const LoaderParams* pParams, void (*callback)()) : SDLGameObject(pParams), m_callback(callback)
{
m_currentFrame = MOUSE_OUT;
}
void MenuButton::draw()
{
SDLGameObject::draw();
}
void MenuButton::update()
{
Vector2D* pMousePos = TheInputHandler::Instance()->getMousePosition();
if(pMousePos->getX() < (m_position.getX() + m_width) and pMousePos->getX() > m_position.getX()
and pMousePos->getY() < (m_position.getY() + m_height)
and pMousePos->getY() > m_position.getY())
{
if(TheInputHandler::Instance()->getMouseButtonState(LEFT) and m_bReleased)
{
m_currentFrame = CLICKED;
m_callback(); //call our callback function
m_bReleased = false;
}
else if (!TheInputHandler::Instance()->getMouseButtonState(LEFT))
{
m_bReleased = true;
m_currentFrame = MOUSE_OVER;
}
}
else
{
m_currentFrame = MOUSE_OUT;
}
}
void MenuButton::clean()
{
SDLGameObject::clean();
}